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Fight against demons and your own mind to save yourself from a never-ending hell in this retro-style survival-horror game about mystery, psychology, and the coldness of killing. Banish demons with deadly weapons and reassemble the mysterious pieces of a family gone missing in Psychosis.

Game out now for FREE on Steam Early Access!

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While investigating the home of a family gone missing, you find evidence of something unexplainable. But when you approach it, the world goes dark. You awaken drenched in blood and faced with the shattered skull of a gnarled unnatural creature. Darkness. You sprint through a forest beset by fog, sure only that you must run.

Enter the world of Psychosis, a retro-style survival-horror game about psychology and the coldness of killing.

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ENTER PSYCHOSIS

Wield deadly weapons to face the horrors of your own mind and save yourself from a never-ending hell.

Reassemble the disturbing shreds of evidence left behind by the missing family members and escape this dark world with your life.

Trust nothing as your grasp on your own surroundings slips away in an ever-changing environment as you fight to maintain your own sanity.

Transport yourself back to the 1990s Pacific Northwest with a hybrid-retro art style reminiscent of the era. The game is presented with low-res art, modern lighting, and crunchy audio.

TEAM

Hi there! I am the lead developer for Psychosis. I’ve been making games and mods since 2010 and this is my first serious indie game project that I’ve taken this far!

I work on Psychosis as a side project, with my primary job being as a Senior Technical Designer at a AAA games studio in Scotland.

Richard is the music composer for Psychosis.

He is a developer of artificial intelligence and robotics, using music and creativity as a medium to program better interactions, understandings and models. He is currently a Research Fellow at Macquarie University, developing new robotic musicians.

Hello! I’m Tyla Montana Payano Bermudez, a Brooklyn-based environment artist with 7 years of experience. I earned my degree in 3D Digital Design from the Rochester Institute of Technology, but I’ve been a traditional artist for as long as I can remember. Psychosis is the first serious indie title I’ve had the pleasure of working on! When I’m not making video games, you’ll find me playing them, traveling, or creating art.

Random is the enemy concept artist for Psychosis. They have been making art since they were young, and are currently studying art in college. This is the first big project they've worked on, with hopes to work on more in the future.

Mechthorian

I’m the Narrative Designer for Psychosis. I joined the team after the first public demo was released to help do narrative work for the remaining chapters. This isn't my first time working on an indie game, but it is the most exciting one. Beyond that, I prefer to let my work speak for itself. Hope you enjoy what we've put together, and I really hope you'll stick around for our future projects.

Luca is the 3D Character/Creature Artist for Psychosis. He joined the team after the initial demo to help (re)create all the character and creature art and animations for the game.